Shipped at scaleUnity, C#, Photon, PlayFab
I co-founded We're Five Games and led Unity and C# multiplayer for a sandbox where four online ragdolls can form a flying chain beneath a jetpack. I led the multiplayer work that kept those grips, bodies, joints, vehicles, and collisions in the shared simulation. The game passed 50 million downloads; launch week peaked above 32,000 concurrent Twitch viewers.
Product platformReact, TypeScript, ECharts
Nucleus combines HRIS, AI-usage, and prompt data so leaders can see adoption, review estimated opportunities and savings, and find workflows worth improving. I replaced its Bubble prototype with the production React and TypeScript platform, translated Figma designs into reusable components, and built the product experience that presented the data science team's assessment outputs.
Archived agent workflow CLINode.js, Claude Code
Calmhive ran Claude Code jobs in background iterations and kept session progress available for later review. I built the process controls, retry path for a known usage-limit response, scheduler, terminal session view, and voice command flow.
Agent memoryPython, MCP, SQLite FTS5
Keephive gives coding agents persistent, inspectable memory. Nine Claude Code hooks capture facts and decisions. MCP and lightweight shims give Claude, Codex, and Gemini access to the same store; hive verify can ask a model to inspect claims against repository evidence.
Live web productReact Native, Expo, TypeScript
Pray Orthodox is an Orthodox prayer book and Scripture reader for daily prayer. I built its shared Expo interface and a Python pipeline that prepares calendar and Scripture data as static files. Cloudflare’s CDN serves the selected content without a runtime API or live database query.